



I'll edit this message if I found it.īy the way,a Banjo-Kazooie (U) (V1.0) version for actual consoles,provided it works.įorces the main TTC area on 30fps to hopefully avoid the freezing issue. I think there's a similar code for Banjo Kazooie too. There's a force 60 fps GS code that seems to work almost flawlessly (the demo plays in the intro are accelerated, but ingame it plays at the right pace).įixes washing machine form by switching to 30fps. But there seems to be issue involving cic chip emulation when playing Banjo-Tooie (PJ 64 2.2 Seems to be the only emulator to support it from what I've played it through) I do use Ultrafast for PD and GE emulation. If GlideN64 shows a black screen while loading your roms, update your graphic card drivers and try again. Sometimes GlideN64 slows down or bugs the gun-fire for no reason. If you want to try it yourself I recommend playing Jungle with Glide64 plugin, which can display FPS.Īnyway, the best way to play emulated GoldenEye is stolen's 1964 variant which can be found in these forums and the graphic plugin GLideN64 release 1.2.Īlthough Glide64 final is certainly easier to set than the other plugin and performs better. I tried that on v1.6 and it runs just like his. He is using Project64 v1.6 and the only change I spotted was setting Counter factor to 1 instead of 2. There's a link in the description for this guy's configuration but I didn't find anything very special. Although it seems to me Project v2.2.03 runs at the same speed if not a little bit faster. It's not really 60 fps, but it runs smoother than your normal GoldenEye on Project 64 v1.6. However, I found this video that claims running GoldenEye at 60 fps: I've been messing with N64 emulators lately and I read comments about an overclocking feature beeing under development for Project 64 2.0 and above, but I couldn't find any more info.

This is a signature, why did you read this? Since PJ 64 is more accurate, I'm surprised non exists.Īnd yes, PJ64 is Open Source, it has been like that for awhile. I did a search, and I cannot find anything. I know 1964 has an overclock variant, but does PJ 64 have one? Posted: Tue 2:04 pm Post subject: Overclock feature in PJ 64 ? GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
